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Professional StarCraft competition, also known as StarCraft esport, is a video game competition where players compete against each other in the real-time strategy game, StarCraft. This competition has been active since the release of StarCraft in 1998 and has grown in popularity over the years, especially in South Korea.

StarCraft competition is organized and governed by various organizations such as the Korea e-Sports Association (KeSPA) and the International e-Sports Federation (IeSF). These organizations host professional tournaments where players compete for prize money and recognition.

Professional StarCraft competitions are played in various formats such as 1v1, 2v2, and 3v3. The most popular format is 1v1, where two players compete against each other in a best-of-three or a best-of-five format.

Professional StarCraft players are divided into different leagues based on their performances, such as the GSL Code S League and the SSL Premier League. A player's ranking in these leagues determines their eligibility to compete in professional tournaments.

Professional StarCraft tournaments have substantial prize pools, with some of the biggest tournaments offering prizes worth millions of dollars. The biggest and most popular professional StarCraft tournaments include the Global StarCraft II League (GSL), the StarCraft II World Championship Series (WCS), and the Intel Extreme Masters (IEM).